June 28: The only way for me to share on the game’s Facebook page is to comment on an existing post. I shared this blog post that way. For this I have been banned. I can no longer comment on their posts.
I want to play bingo.
Yes. That’s a good game. Bingo!
That’s okay, 6 bingos, but after that we play.
Yes, yes, the round is over, now we play.
2 more cards to start? Eh. Okay. But then we play?
But no. First we wait 40 seconds.
Then we actually play.
Sigh. Bad design.
June 23: Nope. It’s back.
June 22: This behavior seems to have disappeared.
I want to play a nice game of Number knot. Wait, what is this?
Okay… No, I think I’ll deny that. Wait, what?
Ehm. Okay. I can live with that.
But. This happens every time I start the game. Not good design.
There’s this bingo game called DoubleU Bingo.
I have a few issues with this game. Let me give you my top 2.
Poweraisers. The picture above has a lot of information. Poweraisers are shown as lightning. At the very top you can tell I have 934 poweraisers. On the right you can see I have 2 reds, 1 yellow and an unlimited amount of free green ones. I also have bought 931 green I can’t use anywhere. I can only buy yellow (using in game coins, not real money) by buying 2 green + 2 yellow. This makes no sense.
Bingos left. In this particular game there were 20 bingos. Every time someone gets a bingo, there’s a sound. When we move to the state 19 bingos left, there’s a tick, a click. This also goes for 18 etc.
Moving to the state of having 16 bingos left is special. There’s a sort of alarm bell.
Every state from “15 bingoes left” to “1 bingo left” gets a note. 15 states, 15 notes in 2 octaves. Neat.
The state of “0 bingos left” is simply the screen going dark. No sound.
1) The click/tick, the alarm bell and the note have nothing in common. It’s hard work to figure out what these sounds mean.
2) The 15 notes produce something like a melody. If 2 bingos happen at once, a note is skipped. This sounds awful when I go directly from 2 left to 0 left. The melody ends on an awkward note.
I still play this game a lot, trying to ignore these and other problems. But it’s not very satisfactory.
I like to play Number Knot.
When I open the game, I see a lot of packs.
But I don’t see the pack I’m working on right now. It’s on the next screen. Swipe left.
There it is! I tap Hitching Tie. (Don’t ask me why it’s named like that.)
This is a screen of puzzles. I’ve already solved these. Swipe left.
Finally I’m ready to go after no. 13.
So. 2 unnecessary swipes left so far. 😦
I play the game by tapping in a white field and then tapping a number. But I have to take care. If I tap between 2 numbers (e.g. the space between 1 and 2) I have to start over. 😦
Otherwise a beautiful little game.
Note: I’ve written about usability before, in Danish.